Being a director is not as easy as being a CEO I have found. Where as in Tough luck the corp’s direction I could change on whim, which I used to do quite regularly, but as a Director I am bound by the whims of the CEO. At first I tried to do a little minnie coupe by recruiting a load of people, throwing ideas about and generally being a pain in the ass. Whilst not malicious in intent, I do think I crossed the line at one/several points. Even though I was mouthing off about lack of communication I realised that I wasn’t actually listening to what anyone was saying. At the cost of a good friend (I hope I am wrong) perhaps I have learned another valuable lesson.
Section-X is moving up in the world, we have formally pledged our allegiance to Ashes to Agony [A2A] Alliance and have set in motion a series of events that look to change the face of our desired corner of the Cluster. I, on the orders of my CEO, headed up negotiations with a friendly carrier pilot and organised the logistics for the move. A time was set and I made available the necessary supplies for the operation. Even though we need to make another run at Logistics, we have gained invaluable experience in Logistics and hope to put this to good use in the coming months. Currently we are in negotiations to establish policy for Section-X’s plans from the fall to Christmas. Whilst our current short term plans are very important to us, we feel we need to allocate resources to the project. There will be slight deviation to the initial plan but version 2 will give us better capacity for profiteering. Of course one must not forget his bottom line. It must be said, but the recent move for our corperation has thinned the ranks and we’ve lost a few members, but it gives us a better view of who is dedicated to the cause and who is not.
This new plan will cover all aspects of life within the eve cluster, who knows what potential we could create. What we’re lacking is manpower, and someone to schedule the damm thing. It’s very hard to get a bunch of brigands to sit down and actually make some headway into the project.
P.S. Sorry for the large lull in the blog, a few RL issues ahd occurred and the blog was not maintained as it should of.
Wednesday, 23 July 2008
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